
As you progress through the dungeon, it gradually increases in difficulty, introducing more and bigger monsters. Given the overall quality of the game, it's something of a surprise to find a couple of issues creep in after repeat plays. Combined with special features that pop up occasionally like the Well of Life and a Mysterious Statue they help the game avoid falling into a monotonous endless hack 'n' slash. A clever lighting system that only shows areas lit with torches or your immediate surroundings creates an element of exploration that you're surprised could exist in dungeon levels so relatively small. Nonetheless charging into a crowd of monsters when you have a power-up like the Lighting Rune is one of the games great pleasures.Įach level of the dungeon is kept to a relatively small size with a 'quest' room and/or a store to provide some additional variety. While the auto-aim system no doubt works well on a mobile touch screen, it sometimes feels slightly basic for a twin-stick joypad even though the game is clearly designed with an auto-aim free-for-all in mind.Īs with Gunslugs the game punishes foolhardy play and, especially on later levels, a quick death is never too far away if the player decides to rush headlong into combat. Gameplay clearly has its roots in mobile gaming and simply holding down the fire button auto-aims to the nearest monster. This means no game plays the same twice and neatly combines Orange Pixel's fondness for randomised content and the typical Rogue-like aesthetic.Ī simple levelling up system provides the RPG element, though there is no skill tree to speak of and level advancement simply automatically upgrades your firepower and health. The game features similar chunky pixel art to Gunslugs and the content is also randomised like its run 'n' gun cousin. Points are gained from killing the myriad of monsters that fill the dungeon, collecting treasure and completing quests. Up to two players can choose from four character classes to play as, based almost entirely on the classic Gauntlet set, with a Wizard, Warrior, Elf and Valkyrie to choose from.Īs you'd expect from a Rogue-like game the aim is to venture through endless levels of dungeons racking up as big a score as possible before your inevitable death. Whereas the latter is their take on the run 'n' gun arcade genre, Heroes of Loot is described as a Rogue-like with extra helpings of Gauntlet.Īs the name suggests Heroes of Loot is a rather light-hearted take on the dungeon crawl genre. Heroes of Loot is the latest OUYA title from Orange Pixel, developers of the superb Gunslugs.
