

Herein lies half the fun of Super Meat Boy. Death isn’t a question of when for our little hero it’s a matter of how often and how spectacularly. And squish you shall, all over the walls, floors, blades, spikes and anything else you happen to come across. Even the stellar soundtrack follows this ideal, being rich hard rock during cut-scenes and menus then switching to an awesome 8-Bit chiptune version during gameplay.ĭon’t expect your cubey fleshiness to carry a firearm, do Kung-Fu, or anything else flashy you run, you jump, you go squish. You’d think the two styles would be a little jarring in transition, but it is done with such flair that it just becomes another element of Meat Boy’s insanity. Cut scenes are rendered in Flash-like (OK, probably Flash-exactly) clean vector lines, while in-game is a very crunchy low pixel affair. Super Meat Boy exists on two very different levels. Spiked pits, chainsaws and strange critters all conspire to keep you from giving Dr. Prepare to slip and slide your meaty self across some seriously treacherous terrain in order to rescue your beloved. This is classic arcade gaming at its best. The intro on start-up for Super Meat Boy kind of left me uninspired, but the moment the 16-bit logo came on screen and the low sample rate voice shouted the title I was hooked. It made me wish I had a knobby arcade-style joystick like the X-Arcade.

You’re girlfriend is a…I don’t know what, covered in bandages(?) who’s been kidnapped by your arch nemesis: a fetus in a mechanical body and a suit?!? OK, I can go with it… Then there are the accolades – like MTV calling it one of the best platformers of all time… Then there was that PETA thing where the animal-loving non-profit rebutted with their own platformer Super Tofu Boy to which Team Meat responded by co-opting the mushy soy character into their own game as an unlockable character that proved to be an impotent sloppy mess.
#Super meat boy flash movie#
If you want a preview of the game you can play the popular Flash version that spawned it at the Meat Boy Newgrounds web-game site.Well first of all there is the fact that SMB, developed by veritable indie game superstar Edmund McMillen (who past titles include “ Gish,” “ Aether,” “ C*nt” and who is the central subject in the equally anticipated Indie Game: the Movie feature film coming in 2011) has had the gaming community salivating for the better part of a year and half leading up to its release.
#Super meat boy flash Pc#
The developers of the game (which is being designed by Gish co-creator Edmund McMillen, Tommy Refenes and “Big” Jon McEntee) will be documentary the creation of the WiiWare and PC versions of the game on their blog at. Super Meat Boy will be completely remade from the ground up for its release on Wiiware and will feature over 100+ single player levels, insane boss fights, competitive vs modes, beefy online co-op play and a slew of unlockables that are rumored to fill your life with great happiness! Fetus! Sliding his way through saw mills, salt factories and even hell itself, Meat boy jumps into action in this fast paced and extremely challenging platformer that will “melt your face off”. In Super Meat Boy you take the role of a small animated cube of meat on his quest to save his lady love Band-Aid girl from the clutches of the evil Dr. Well I’m hoping you chose totally awesome, because that’s basically the premise of Super Meat Boy. Well, what if you woke up to find you were made of a lump of juicy raw meat, your girlfriend was made of band-aids and to top it all off she had been kidnapped by a fetus in a jar wearing a suit and monocle? Would that be totally awesome? or just kinda awesome? When you hear the term “wall jump” do you get excited?
